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Dujanah Activation Code [PC]

Updated: Mar 17, 2020





















































About This Game my granddad came home from the war a changed man. he was bitter, quick to anger and aggressive. he'd grown to hate animals too. should a dog yap, he'd rush to kick it.how does one discuss such a person without being exploitative? perhaps we frame him as a product of external forces, a war perhaps, in effect making him blameless. I like to remember him with the aphorism, "you can't kick every barking dog."Pink Gator is a good name for a band I reckon. Stuck for a band name? Go on, call yourselves Pink Gator, I don't mind. Or Panda Punch. Something involving animals at least.Features:Full colourInteractive menuBosses and enemies Sophisticated Mode7 & effectsLots of noiseBattery-backed memory saves the extraordinary progress of our young heroine Excellent fun for one player"Get ready for the ride of your life" a09c17d780 Title: DujanahGenre: Action, Adventure, Indie, RPGDeveloper:J. King-SpoonerPublisher:erm...Release Date: 19 Sep, 2017 Dujanah Activation Code [PC] abu dujanah sahabat nabi. dujanah trailer. surat abu dujanah. dujanah name meaning in urdu. dujanah travels. dujanah youtube. dujanah steam. abu dujanah perang uhud. kisah abu dujanah ra. dujanah test. dujanah soundtrack. dujanah gameplay. hadis abu dujanah. dujanah game review. dujanah download. dujanah ps4. dujana meaning. dujanah free download. dujanah review. dujanah game. dujanah bhatti. dujanah islamic name. abu dujana hadith. dujanah release date. descargar dujanah. dujanah name meaning in arabic. siapa abu dujanah. dujanah walkthrough. hirz abu dujana. abu dujanah dates story. doa abu dujanah. dujanah ost. abu dujana ra. abu dujana battalion. dujanah siddique bhatti. dujanah ending. dujanah itch.io. dujanah name. abu dujanah syria Dujanah is a short game. It’s a weird game. It’s a game I don’t understand. I don’t honestly know how much I like it. But I came away knowing one thing: Dujanah is utterly singular and unlike any other game I’ve ever played. Dujanah is a simple game with a simple premise. You play as a woman looking for her husband and daughter. The art is strange and jarring, and the music is bizarre and brilliant. You talk to NPCs who tell you long stories about their life, or maybe you get in a brief fight with a sand worm. It's a game about death, a subject Jack King-Spooner has dealt with intimately as well in Beeswing. But it's also a game about wanting, about vengeance, about grief, and about spiders.The world and internal logic of Dujanah is so unique and surprising that I constantly felt on edge. Still, parts of Dujanah fall horribly flat; there are some mini-games that last far too long to be worth the process, and its attempts at humor can be truly awful, being needlessly obscene. Which is strange, because Dujanah excells at subtlety. There are sections of dialogue and little quips from characters that come off masterfully (a particular conversation in this game is one of my favorite moments in any game I've played). The game comes off as tone deaf at times. Dujanah is like Trout Mask Replica or the art of Jean-Michel Basquiat; I don’t know how much I like it or understand it, but it needs to exist. They say things that are unique and subversive in ways I cannot expect other art to be. They are polychromatic, shocking, often beautiful and repulsive in the same breath. Dujanah confuses me and upsets me, but I cannot help but respect it and look at it with utter fascination and respect.. WHAT THE ACTUAL - in a good waayI wasn't aware of Jack's earlier works and I bought the game after seeing a brief peek in a czech videogame YT show.Couldn't be more happy.Dunajah combines so many things, funny, truly subversive, profound and emotional in an exquisitely unique assemblage of clay-punk-magical-glitch-realism package (let's adopt the term, haha) and most importantly - PULSS IT OFF. Combining reflection on videogame stereotypes, archaic interfaces, geopolitics, references to Trump, other games, Žižek (at least I think - the sniff sniff spider in the cave), philosophy (very thoughtful sequence discussing consciousness and death) seems like a recipe for disaster, but it comes out as coherent, and - importantly - emotional work of art. You're tasked with finding your loved ones inside a world where fantasy, dream and reality merge and mash, with originality that's miles beyond most of indie would-be art titles. Clay and physically made player and NPC figures, analog and digital alterations, and god - that great soundtrack.Dujanah is somewhat simple in it's "gaming" part (just a reminder for those misguided who think that exploratory games are not games), but that DOES NOT MATTER for it's artistic vision is so strong it will surely stand a test of time.Get it. Just. Get. It... Dujanah in itself is an emotional cocktail filled to the brim with surreal visuals, topics such as death and acceptance, and a pinch of humor. The world is fairly linear, mainly talking to others, and a blind playthrough can be done within three to four hours. However, events and games at the arcade can also be done. If you're a fan of Yume Nikki, Lisa, or Hylics, this game will definetely be for you.. A strange and thoughtful experience that doesn't directly explain what it's about but allows the user to interpret meaning themselves. With truly unique music and visuals Dujanah presents something you won't find anywhere else.If you enjoy contemplating themes and motivations, and would like to experience a game that does not conform to expectations then I highly recommend.. surreal, chaotic, scary, comforting, angry, sad, thought provoking. this game is a barrage of different and often contradicting emotions. carries a strong politically-charged message. really enjoyed how odd and experimental this game is. highly recommend. + weird+ made me laugh a few times- no real point (maybe it went over my head)- feels a bit unfinished (not talking about art of course; explained below)Ugh, once again the Steam review system gives me a hard time. I definitely didn't hate this game, and I appreciate what the author tried to do, but no, I wouldn't recommend it.I like weird games because I'd much rather try something new than play another cookie-cutter action-adventure game. That being said, I think Dujanah has some wasted potential. For the first few minutes it was exactly what I was looking for: it surprized me, made me laugh - definitely got my attention. But soon it turned out there's no apparent point to this game - no real gameplay but also no story.It also feels a bit unfinished. I'm entering a cave maze and a character wishes me an unpleasant stay. OK, that's funny. But a few minutes later I'm leaving, and they say the exact same line. Really breaks immersion. Same with most other characters - you quickly learn not to try speaking with them for the second time, because then you just have to skip through the same lines again.Let me try to compare certain aspects of this game to other games I've played.- Dealing with loss: LISA, which I absolutely loved, struck the right chord (a sad one), but also had some actual gameplay and a coherent world.- Philosophy: like I said, maybe I missed the point of this game, and just wasn't in the mood for long philosophical quotes today, but then again I read all the lore & quotes in The Talos Principle and absolutely loved how it all fit nicely with the ending. And, of course, again, the game also had some actual gameplay.- Weirdness: Undertale was a new kind of experience for me, but even though it had some randomness in it, it still made sense as a whole; elements of the world connected with each other nicely.- Also weirdness\/randomness: Chuchel. Just finished it, and even though the game was often more about watching weird animations than solving puzzles, they blended nicely with the more logical parts, and you could even say it had some story that bound it together.. Maybe I should have known going in that subtlety wouldn’t have been this game’s strong suit. You don’t cover a game in iridescent static if you want people to be noticing tiny details. Dujanah is about death and existentialism, and it’s a game that wants you to know it. The opening is a fantastic tone setter, but falls flat under the weight of so many NPCs’ dialogue consisting nearly entirely of heavy handed philosophical views or ponderations on the state of things. It gets to the point where, after having checked off all the tasks the menu lays out for you, I was wondering if the Fictional Occupied Islamic Country was window dressing, or some attempt to be topical. You can find a Trump-esque speech on a military barrack podium. Static screams when you try to read it.But let’s rewind a tick. The game gives you a checklist of things to find in your travels. The fact that the game should offer you better conveyance with regard to optional content aside, it’s worth addressing that, ignoring these, you’d be missing massive chunks of content, including the Three Sisters side quest, one of the best thematic and visual sequences in the game. But, strangest of all, the arcade is not listed as optional. It is mandatory.The arcade has this weird problem of both murdering the mood, yet also introducing the majority of what few game mechanics present in Dujanah. In that sense, it’s reminiscent of Night in the Woods’ Demon Tower mini-game. There are three games in the arcade, and on their own, they’re all kind of fun. But they’re mandatory. And they all need to be completed in a single save. And one of these games is a metroidvania that can be really frustrating your first time playing it. Yet the over world is peppered with these faux RPG battles and just… how can priorities become so mismanaged that you’re willing to critique how nonsensical mechanics are at commenting on the realities of the game world, yet then offer up janky flash games as being essential content?But maybe I’m being trolled. Maybe the fact that the game loads up with a random video of the creator should have been my queue to relax. Or maybe I should have relaxed at the sitcom laughter. Or “Pie or♥♥♥♥♥♥” Or literally anything else; but I didn’t. Because I wanted so much to see the potential of a game set in an occupied state to be realized; to explore the politics that come with it, and the struggles faced by a population experiencing the related fallout of that beyond just civilian casualties. Maybe it was that the opening paragraph on the itch.io page really got to me, and I was just hoping for something more.That's not to say that there is no reason to ever play this game, or even to admire it. It's no Lindroth, but the aesthetic is compelling, as is the imagery, and I think that this is the first, if not only, game I'm aware of to have its protagonist be a niqab wearing woman who rides a motorcycle and is fueled by an unquellable thirst for vengeance. But, to recommend it purely for the experience playing it provides? That is something that I cannot do.

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