Astrela Starlight Download] [FULL]
- ylochdiageili
- Aug 12, 2019
- 6 min read
Updated: Mar 17, 2020
About This Game Astrela Starlight is an adventure game where the player can explore, interact with various NPCs, complete quests, mine and refine materials, then build new spacecraft and space stations.Command the AstrelaYou have been given command of the Astrela and sent to the Lystran region of our galaxy. Four different races have already settled here along the path of an advanced race that disappeared long ago. As a member of the Risian, only your advanced capabilities and spacecraft will be able to solve the mystery of the lost race, and help the new races complete their quests.Salvage the TserilecxThe Tserilecx is an advanced Risian ship used for hauling resources and constructing space stations. Salvage the Tserilecx and start building an empire.Converse with NPCs throughout the Lystran RegionMeet the Cetus race. From the water world of Ceton, the Cetus have traveled to this region and need your help exploring, mining resources, and building a star dock. Converse with many NPCs, learn new information, and complete quests.Mine ResourcesMine hydrogen as the basic currency throughout the game. Explore to discover planets, moons, and other celestial phenomenon to mine more advanced metals, gases, and other useful compounds.Trade Resources and TechnologiesTrade with NPCs and stations for rare resources and ship's systems.Manage Ship's SystemsEquip systems, manage your reactors, and transfer power between systems for extreme speed, defense, or fire power. 1075eedd30 Title: Astrela StarlightGenre: Adventure, Indie, RPG, Simulation, Early AccessDeveloper:Master Plan Multimedia LLCPublisher:Master Plan Multimedia LLCRelease Date: 22 Aug, 2018 Astrela Starlight Download] [FULL] starlight australian labradoodles. australia starlight media. starlight australian shepherds. starlight australia jobs. australia starlight. star light australian geographic. starlight australia address. starlight australian open Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun. Bus Simulator 18 Hotfix – May 24, 2019: Dear bus drivers,we just released a small hotfix for Bus Simulator 18 to fix the abrupt braking behavior of the buses. The hotfix is now available for download here on Steam.More fixes and game improvements will follow with the next official update.Thanks for your support!Your Bus Simulator team. Systems Control Info - Update: The systems control panel has been updated. Each available slot size will now pop-up with more information about the slot size. Also, when selecting an equipped slot, information on the equipped system will now display to the right. Previously, only selected storage items showed their information on the right.Behind the south gate in Osti: All of the Avar missions have been written other than the leader, Taden. Roughly 1/3 of the mission dialog has been built for import into the game. Mission testing will begin once all mission dialog is complete.. Bus Simulator 18 is ready to depart!: Today we are happy to announce the official release of Bus Simulator 18. The gripping bus simulation game is now available here on Steam!To celebrate the release we have prepared a special launch offer for at least the release week including a 10% discount as well as a bonus interior for the Mercedes-Benz Citaro buses for you.http://store.steampowered.com/app/515180/Bus drivers who would like to try their luck with creating their own bus models, new maps, cities and other equipment will be happy to see the simultaneous release of the Bus Simulator 18: Modding Kit, which will be available free of charge for owners of the main game at the Steam Workshop!The Unreal® Engine 4 based modding kit will give modders the opportunity to create not only their own buses, decals, adverts and wraps but also completely new maps and cities. The finished mods can then be included in the Steam Workshop, where other players will be able to download and add them to their own game.Bus Simulator 18 - Modding-Kit: https://steamcommunity.com/sharedfiles/filedetails/?id=1386516434Steam Workshop of Bus Simulator 18:https://steamcommunity.com/app/515180/workshop/Link to our Modding-Kit manual:https://docs.google.com/document/d/145HmPFdIWdLTnIr6GHrecBjGIC84jRUgQLQUMtY9J4Q/Your Bus Simulator 18 team. Pulse Wave - Update: Lots of cleanup and changes this week. Major updates to speech audio and music along with the following: The Pulse Wave effect is totally re-textured and is using a different shader configuration. The Astrela's center-weapon mounted repair-beam now charges after reload. After you complete Dolan's station mission you will see a pop-up window describing that mission as the current end of the Early Release game. Moon and Neutron Star models were updated. The new Cetus trade station shield was re-scaled. Artifacts in the Engineering textures were cleaned up. When a dialog is clicked on, you will now hear that dialog played in audio. The Astrela model has been updated along with some texture changes. Speeds are now limited by engine. Additional engines provide a 5% speed bonus. Target image for the jump points have been updated. Minor changes to the targeting system and reticle, there was an issue when hitting 'C' with nothing targeted. The 'S' key can now fully stop the ship. The gravity anchor's power is increased for greater stopping power. The "Trade" pop-up is now updated to read "Trade/Transfer". Dera's dialog was changed to include some new audio files. A mild delay was added to the end of audio clips for better transitions Unity version updated.. Journey and more - Update: Many changes this week: There is a field of dust (the journey field) that surrounds your ship as you move. It generates dynamically and wasn't working properly when jumping and also when saving and loading. Several updates and now the field sticks with you wherever you go. There was a delay at the end of audio during communications. Updated so the transition to the next comm frame is quicker and more smooth. Ship's Systems that have a charge state, like weps and shields, now save their charged state. Ship's System health is now saved correctly. The mining particle beam once again orients itself correctly to the mining station. It was at a 90 degree angle. Beam weapons now terminate at the shield perimeter when the shields are charged. Beam sounds now anchor to the correct location with 3D range fall-off. If you reload the game while beam weapons are active, they now disappear correctly. The build version has been changed to update and read better on the screen. Some base code changes on how components were checked for a null state. (this is very exciting) Minor changes to the NAV radial object that appears under the ship.
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